• Zanmato@lemmy.world
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    1 day ago

    Devil May Cry, definitely! Something that begun as one of many RE4’s demos, ended up as an inspiration for other series, such as Bayonetta!

    Dark Souls: it proved that gamers are still craving challenge and created its own genre as well.

    Metroid & Castlevania: without them, we wouldn’t have one of the greatest genres of all time!

    Onimusha: my favourite one. It’s a living proof that hope dies last. We’ll get another entry after 20 years! (Dawn of Dreams was released on 2006)

  • pH3ra@lemmy.ml
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    7 days ago

    If I had to identify a game that radically changed the public perception of videogames, that would probably be The Legend of Zelda.
    It was one of the earliest examples of modern gaming, changing the game design from an “arcade” standard to something that was more suited for home consoles.

  • Crewman@lemmy.ml
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    7 days ago

    Deltarune, it’s a generational event. they’ll talk about this game the way they talk about Mother 3

  • IWW4@lemmy.zip
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    6 days ago
    • the last of us (because I just love it)
    • Star Wars knights of the old republic (it was so much fun exploring none skywalker Star Wars stories)
    • pong (first commercially successful game)
    • baldur’s gate II (because I love it)
    • E.T. the Extra-Terrestrial ( it is universality recognized as the worst game of all time)
    • the legend of Zelda (it is universally recognized as one of the greatest of all time)
    • world of Warcraft ( the most successful English mmorpg of all time)
    • Warcraft III
    • sim city
    • Everquest ( it is called evercrack for a reason, this game literally gave rise to emotional support groups) The most amazing tidbit about that game. After it had been out three years I saw a guy playing his character in a Wizards of the Coast store, who had a really weird color name over his head. Apparently one got that color when you have looked 500 days on the character. I did the math… that is real time days. That meant he had played that game 1.5 years of the last three. My mouth fell open……)
    • MUD 1
    • minecraft
    • doom
    • call of duty
    • halo
    • minesweeper
    • tetris
    • god of war
    • front mission IV
    • pacman
    • digdug
    • space invaders
    • frogger
    • tron
    • phantasy star online
    • comfy@lemmy.ml
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      6 days ago

      There are also game archives, which aren’t curated as a museum typically is but I think it’s worth considering the Flashpoint Archive for web games to be somewhere in-between. I unlocked one of the games which I believe ended up in there.

      • 7bicycles [he/him]@hexbear.net
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        7 days ago

        I don’t even. Every individual part of RDR2 is pretty good. It looks good, sounds good, the writing really deserves recognition for managing to keep a 100 hour plot interesting and at no point was it ever clear to me why this needed to be an interactive medium because the gameplay and all the other bits don’t really interface. Inside missions you can’t leave the very narrow developer intended path at all, your choices boil down to “what gun do I shoot this guy with”. Outside of missions you’re free to do “whatever” except whatever is also just mostly shooting guys or animals - none of which you have to do or affect anything.

        The exploration is and stumbling upon odd sidequests initially is like the only part where it makes sense to be a game, because you couldn’t recreate that in another medium and some even ask of you, the player, to use your noggin to solve shit. All the rest of it though, you could basically get the same experience by watching The Sopranos and after every episode you finish a level of Quake.

        Which on it’s own would be fine, a piece of art can just be a good time for a (long) while and that’s good but RDR2 ranks among there as the most expensive videogame, especially if you exclude obvious scams like Star Citizen and live service games like WoW that have just been getting content forever and everybody involved in the production was reportedly forced into insane crunch times to make the horse balls react to temperature. And for what?

        • ☂️-@lemmy.ml
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          6 days ago

          its a fine cowboy simulator. i’m fine with story-focused games. played kentucky route zero recently and it has literally NO gameplay at all, still a worthwhile game. i think that’s what it boils down to, if you think of games as art meant to evoke atmospheric and emotional experiences.

          about crunching in the videogame industry, yeah. we should probably be undertaking such huge projects in an open-source collaborative kind of way but i don’t think society is ready for that just yet.

  • arsCynic@lemmy.ml
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    7 days ago

    Golden Sun and Golden Sun: The Lost Age. It’s the Lord of the Rings equivalent of RPGs.


    ✍︎ arscyni.cc: modernity ∝ nature.

  • golden_zealot@lemmy.ml
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    6 days ago

    All of Metal Gear Solid.

    The story of the whole series spans decades and decades, and even watching a video laying out an abridged version of that story takes like 6 hours to watch.

    Something as long running as that and with lore that goes that deep should definitely be preserved at all costs.

  • comfy@lemmy.ml
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    6 days ago

    Just to avoid repeating the other suggestions here, Pathologic, less for historical significance or enjoyability and more for artistic significance for the time it was created. (note: I have not played it and probably never will)

    Crash Bandicoot (the game) for technical achievements.

    And I’m just going to mention Marble Marcher (play the community edition), a game with fractal-based physics (as opposed to basically every game ever).

  • realitista@lemmus.org
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    7 days ago

    Another World

    Half Life

    Bioshock

    Elder Scrolls Oblivion

    Dragons Age Origins

    Baldurs Gate 3

  • pineapple@lemmy.ml
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    7 days ago

    Halo or doom or half life. All of these games pioneered different game styles in the fps medium.