I’ve heard if you look deep enough into the files, you can find a full copy of Skyrim.
lol, Todd sold you Oblivion again
This is no Skyrim anniversary edition lol
Selling Skyrim yet agan would be too much. Todd said that they need to go for something less obvious this time.
That’s because the old game is still there, it’s internally running the same engine under the hood but with Unreal Engine 5 used for its graphics & rendering.
That doesn’t make any sense.
Edit: you can downvote me all you want. That’s not how game engines work.
It’s the same thing we saw with Halo CE Anniversary on the Xbox 360.
Edit:
you can downvote me all you want. That’s not how game engines work.
Just so we’re clear, that edit wasn’t there when I made this comment. Bro edited in a double-down even after getting real-world examples that are over thirteen years old. It takes a crazy kind of confidence to stare reality in the face and say, “Nah, I don’t like that, so it doesn’t exist.”
Halo CEA used the original Blam Engine as a backend and Sabre’s engine in the frontend, it just made the new rendering engine toggleable. Sonic Colors Ultimate did the same thing, too: the backend is the Hedgehog engine and the frontend is Godot.
On a scale from 1 to 10, how likely does this make it that old Oblivion mods will eventually become compatible with the remaster?
Gameplay mods are fine, graphics mods need rewriting.
Remaster has some changes to leveling and combat, so mods that touch this will need to be updated for remaster.