• testman@lemmy.ml
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        3 months ago

        Selling Skyrim yet agan would be too much. Todd said that they need to go for something less obvious this time.

  • simple@lemm.ee
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    3 months ago

    That’s because the old game is still there, it’s internally running the same engine under the hood but with Unreal Engine 5 used for its graphics & rendering.

      • Ganbat@lemmy.dbzer0.com
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        3 months ago

        It’s the same thing we saw with Halo CE Anniversary on the Xbox 360.

        Edit:

        you can downvote me all you want. That’s not how game engines work.

        Just so we’re clear, that edit wasn’t there when I made this comment. Bro edited in a double-down even after getting real-world examples that are over thirteen years old. It takes a crazy kind of confidence to stare reality in the face and say, “Nah, I don’t like that, so it doesn’t exist.”

        Halo CEA used the original Blam Engine as a backend and Sabre’s engine in the frontend, it just made the new rendering engine toggleable. Sonic Colors Ultimate did the same thing, too: the backend is the Hedgehog engine and the frontend is Godot.

    • Coelacanth@feddit.nu
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      3 months ago

      On a scale from 1 to 10, how likely does this make it that old Oblivion mods will eventually become compatible with the remaster?

        • deadcream@sopuli.xyz
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          3 months ago

          Remaster has some changes to leveling and combat, so mods that touch this will need to be updated for remaster.