

Games should be less than 60 GB unless they are massive in scale (BG3) with tons of assets. Even then, they should have an option to not load the highest res textures that are used in less than 4k ultra kinds of settings since the majority of bloat is textures.
But games with a lot less going on and poor optimization are a bane on PC gaming. Helldivers 2 on PC is like 140 GB now while only 35 GB on console because of asset duplication and other poorly optimized PC choices. They really need to get that sorted out.
Currently I don’t have a real limit as I’ve gone all in on massive amounts of drive space explicitly so I can install all the games I want despite only playing two or so at a time. Previously I would really think hard about anything over 50 GB just because updates frequently added another 20+GB to the drive during the upgrade process which would sometimes hit space limits if I wasn’t paying attention.
“Why do people respond negatively to us trying to jam our religion everywhere like a plague of divine locusts?”