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Cake day: April 27th, 2025

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  • And yet, human fighter with basic sword and shield feats is still just as satisfying as day 1 :)

    edit: Fuck, can I just gush about fighters in PF2e for a sec? Paizo really nailed the “boring normal” class, just by virtue of having them be slightly more accurate in combat - thereby boosting both crit rate for first swings, and offsetting the multi-attack penalty for followup swings. I’ve never had more fun dropping normal attacks in a ttrpg because each swing was just that much more likely to drop a juicy crit, followed up by a knockdown proc from choosing to be a hammer specialist or a pindown from being a bow specialist, etc. You then have a bunch of action condensers from your feats (which you can actually swap out on a day to day basis if you’re so inclined) to do your cool normal attacks more often in a dynamic combat. And reactive strike at level 1 practically doubles your normal attack output right out of the gate if your cool pancake horfing teammates futz with some magic or wrestling bullshit to knock enemies prone.

    Normal attacks fucking rule.





  • orenj@lemmy.sdf.orgtoComic Strips@lemmy.worldWhat a shame..
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    10 days ago

    I mean, I wanted to do the plans at the time. Now the plans are an obligation taking up valuable brain ram and I suddenly have less room for things I might want to do as they come up. I just want to be in the position to do more stuff I want in the moment, like make plans for lunch with my friend :(