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Joined 2 years ago
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Cake day: December 29th, 2023

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  • If it was an electrical issue, they wouldn’t have been able to just turn them back on, which one of the pilots did.

    The two switches were moved to off sequentially with the right amount of gap for a human doing it quickly. One of the pilots then questioned why they were off, and they were then both turned back on individually a short time later.

    The possibility the FAA was investigating was whether the latches on the switches may not work, allowing them to be moved unintentionally. This was unlikely due to the timing, but they still had to eliminate it.


  • I work for a competing company in the same space. We have found that self-serve kiosks do not cut labor. They increase throughput at peak times and, by extension, increase guest satisfaction and revenue. We often have to hire more people to keep up with increased demand, while still employing a similar number of people helping guests as were cashiers before.

    Edit: Ah, Fenway is Aramark. They don’t care at all about guest satisfaction. I wouldn’t be surprised if they are slashing labor in self-service stands.







  • You should look at a set tour for Technology Connections on YouTube.

    His backdrop is a wall of cube organizers with interesting objects and artifacts from previous episodes. Each cube is backlit, some with flat colors and some with pictures.

    The backlights are actually TV screens displaying an array of images that align with the edges of the cubes.



  • Different issues. The 101% issue is that the released video is shorter than the time elapsed on the timestamps. The difference between timestamp and playback speed adds up over time to 7ish minutes iirc.

    This issue is that the video is made from two clips. One cuts out at 11:58:58 and the other immediately cuts in at 12:00:00, showing a 00:01:02 gap in the timestamps. Examination of the file shows details of the source clips, indicating that the first clip continued for multiple minutes after the cut. That would make it overlap with the second clip, which is played in its entirety.


  • I haven’t played with 2D particles, but in 3D you can make the spawned particles not behave as if they are parented to their spawning node. It allows you to spawn them in a moving area, but not move with the area.

    I can’t remember the option, but it’s in the inspector.

    The downside for something like this is that the area outside of the spawner won’t have any particles, so it will look like it just started raining anywhere you go.

    You could set up particle ‘tiles’ that are pre-computed and start full of rain, then just toggle them on and off depending on player position.