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Joined 2 years ago
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Cake day: July 6th, 2023

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  • I am only guessing and extrapolating based on how this usually goes:

    • It’s probably possible to get it to run but would take a lot of work
    • It’s probably much easier to just run the windows version under Wine

    While the Linux kernel usually maintains long term backward compatibility very well unfortunately the userspace (libraries) is a different story.

    Looking at the game’s faq the main dependency seems to be SDL. There is no OpenGL or other 3D library requirement. It might also depend on which version was shipped on the CD according to the faq there was an earlier statically linked version (which I am guessing might be easier to get to run) and a later dynamically linked one.



  • Started playing Wildfrost, a deckbuilder with some unique mechanics. I slept on it for a long time because it had somewhat mixed reviews early on with some players complaining that it was too luck based or that it was too difficult to evaluate game state. To me this hasn’t been a problem and the game was a very pleasant surprise. Thankfully it doesn’t try to be a “better Slay the Spire” since nobody seems to get that right but goes on its own way. There is no mana system, instead you pay for cards with time: playing a card (usually) takes up your turn. Some of your cards will stay on the board and periodically trigger based on cooldowns and other triggers - and so do enemies. It’s all about timing, sequencing and positioning.

    These mechanics make the game flow very smoothly and the turn puzzle is satisfying. The implementation and art are great too making it a very pleasant overall experience.