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Joined 2 years ago
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Cake day: September 27th, 2023

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  • Easiest way to start hating your new hobby is visiting it’s subreddit.

    It’s obvious for video games because you can assume anyone that wants to be active on a specific game sub is probably a try hard that talks about the meta, or max DPS builds, or other annoying stuff. But then you visit something like the carbon steel pan subreddit, or grilled cheese, and you’re continually assaulted with this idea that there are only specific pans and oils that are correct, or that your grilled cheese isn’t actually a grilled cheese because it was cooked too close to an open pack of salami.


  • Less complex than POE’s skill tree and gem system.

    Enjoyable more complex than D3 and D4s trees.

    Each base class has a passive tree, and each base class has 3 masteries. You can only master in 1 of the 3. Each mastery has its own passive tree as well. After a certain number of points in a passive tree, you unlock additional skills related to that class or mastery.

    Each skill itself (max of 5 skills on the skill bar) had it’s own speculation tree. You’ll get ~20 points to customize how the skill plays (things like increased area of effect, cast speed, damage element type, etc).

    There’s a lot of synergy between the skills, so you can specialize them in ways that make them feel very powerful.

    Personally, it’s my favorite ARPG of the current generation. However it does feels a bit easy. I’m hoping they have it tuned towards getting people to end game faster to get more feedback during early access. I didn’t feel like I was where I should be in terms of difficulty unless I was in a zone 10 levels higher than me. Hopefully they narrow that gap by 1.0 and make it a little more difficult.