Professional software and game developer from Finland.

Lemmy: @Vipsu@lemmy.world
Mastodon: @Vipsu@mastodon.gamedev.place

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  • 20 Comments
Joined 2 years ago
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Cake day: June 28th, 2023

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  • Oddly enough world base game felt fairly long. Took me quite a while to get to the high rank and even longer to get to the final boss.

    Honestly lack of automatic traversal and bunch of busywork made it a lot more easier to get distracted and explore. Lack of artian weapons made it more rewarding to farm weapons made from different monsters.

    Maybe the game just got too streamlined with Rise and wilds. Focus shifted too much towards making fights more of a spectacle and add in bunch of unnecessary narrative.





  • Have to relate to this somewhat, it’s hard to find time or interest to practice fighting games with all the accumulated responsibilities of being responsible adult and a parent. While boomer reaction time checks are one thing, the bigger problem is having to practice against multiple different matchups in 3-4 different games. Probably should play these online a lot more, currently mostly playing on locals few hours once a week.








  • Aside from the analog sticks, the console itself seems like a fine upgrade from the original making it a tempting for anyone looking for “Switch Pro”. But it’ll be intersting to see how the price of games and the digital key aspect will affect the game sales down the line.

    Steam Deck and other portable pc:s seem to be also getting a lot of momentum so there’s increasing amount of competition for handheld devices which was not really the chase with Switch 1.