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Joined 2 years ago
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Cake day: June 15th, 2023

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  • maybe they’re trying to gauge reactions to possible avenues for spinning-off the series to other genres with its own “rules” and design.

    They already did this with Silent Hill The Arcade, the Japan exclusive visual novels, the Japan exclusive mobile phone dungeon crawler, and Silent Hill Book of Memories.

    EDIT: It was so bad that I forgot it even existed, but add Silent Hill The Short Message to the pile of “incredibly bad departures from the expected design of a Silent Hill experience.”


  • As a SH fan myself, Silent Hill will always be best when the peak optimal way to play the game is to never engage in combat, except when a boss battle forces you to engage in combat.

    In the original SH2, even the tutorial fight was optional. You could get the plank and then just leave without fighting. Technically speaking, even boss battles don’t need to be fought. The bosses will defeat themselves after a certain amount of time. Thematically speaking, this is way better than turning every random person that wanders into Silent Hill into a super soldier mass killer by the end of each game.

    It also keeps the tension high. Combat every 2 seconds becomes tiresome and does not allow tension to build in the player. Silent Hill could build tension without enemies even being spawned in, but a good day to ruin this is to litter the game with combat encounters.





  • Publishers really are stupid. They don’t get it Gamers want to give you our money. We want to open our wallet and shower publishers with money. But we want to do that for gaming experiences that at a minimum equal and surpass gaming experiences we used to get 15 years ago.

    Games nowadays do not feel even equivalent to games we used to play. So we aren’t giving you our money. Honestly, if there was a game that was $80, but it was so groundbreaking it was like Halo CE, or Halo 2, or Super Mario 64, or anything like that, then people would pay it.

    No games now have the same impact. Therefore, they are not worth such a high cost.



  • This is as much of a valid complaint now as it was back then.

    There is absolutely no excuse for games now to be over 100GB in storage space. Unless you have the longest game ever that span across like 1 and a half “normal” game lengths. The biggest games now should be 60GB or less. So many developers refuse to compress things that could be compressed with zero noticeable loss in quality except for maybe a camera being really close to an object with an 8k display resolution.

    At the absolute worst, do what games used to do for like 6 months before not caring: make the game for 1080p players, compression and all, then offer a free DLC with all the uncompressed stuff. At least make the storage feast optional.






  • AMD 7800X3D, 32GB RAM, multiple 2TB SSDs two of which are NVMe, GTX1080Ti.

    I know someone going to try to blame my performance on my 1080Ti, but Wilds is the only game that runs poorly. I play at 1080p only, and disable RayTracing because my GPU doesn’t do RTX well and I don’t need RTX on. Also I cannot afford to upgrade. Even still, Helldivers 2 gets more than 90fps at Ultra settings native 21:9 1080p, Starfield gets 70fps at High settings native (framegen off), Cyberpunk gets more than 90fps on High native. Even Black Myth Wukong and Star Citizen gets at least 60fps with High native settings.

    Its literally only Monster Hunter Wilds that gets 27fps at 720p windowed and everything set to low or disabled.

    Of note: my 1080Ti is overclocked, watercooled, and has its own dedicated 360mm radiator. Other 1080Tis may have more or less performance values.