• 0 Posts
  • 20 Comments
Joined 2 years ago
cake
Cake day: June 14th, 2023

help-circle

  • What you call necrodisease, the rest of the world calls common sense.

    At this point, the issue the original thread was created for was already solved, and more than half the thread was people being trolls. anyone that cared in that thread had long since moved on to other things. Why would notifying them be of any use? You’re not even facing the same issue! Start a fresh thread, outline all the details involved (including that you’re playing with a co-op mod!) in your own thread, and discuss it without any irrelevant baggage.

    The answer to your question is that in vanilla DX, you press Right Mouse Button, and if the body has items on it, you’ll loot those first, and then pressing RMB again would pick up the body. If there’s no free space in your inventory, you’ll just be stuck trying to loot the body. In mods like DX: Revision, they made tweaks so the items would be dropped on the ground if you’ve no inventory space, but you’re playing with an unnamed co-op mod, so all bets are off. Seeing as all the missions were made with only one player in mind, Player 2 might be stuck trying to loot it over and over, because the flag that says the body was searched is only getting set for Player 1.









  • They were limiting their own production to raise demand and keep the price high, but then realized their competitors were benefiting from selling at those higher prices… so now they’re going to raise their own production and try undercut competitors on prices. They have the capacity to out-produce their competition, so they can afford to sell for slightly less than competitors if they want to, hence the "long and shallow” price war quote.

    They are against low prices, but if anyone is buying low they want to be the one selling it.





  • I found Fallout 4 had good gameplay, but the main questline didn’t connect with me at all. I’m currently playing through Starfield at the moment, have like 220 hours playtime, I honestly wish I wasn’t finding it so boring but it’s easily the most bland Bethesda game I’ve ever played.

    The story writing seems kinda half-arsed, but my main issue with Starfield is in the environments. Every location feels the same, and the planets are all just barren deserts with a random base and two caves plopped on it. At least Fallout 4’s environment felt hand-crafted, and not just like they rolled three dice.

    What part of it do you connect with most?




  • My monitors.xml has two <configuration> blocks, with the only real difference being that one has <layoutmode>physical</layoutmode> and the second has <layoutmode>logical</layoutmode>. I don’t really think that’d be the issue here though, because if the dummy plug is listed as disabled it shouldn’t be trying to use it anyway…?

    I think you’re right in reporting it to the GDM repo, at a minimum someone there will know where to point you towards figuring this out. Maybe the GNOME Mutter repo might be a related stop for this too, seeing that’s the part generating the monitors.xml…

    The things that are supposed to be simple are always the bits that suck the most!


  • Yeah, seems like it should just be working…

    You’ve probably already got this covered, but when you created your user monitors.xml config, did you have the dummy plug connected and disabled?

    Maybe the config:

    • has it included as a monitor and enabled as part of the screen layout
    • or possibly doesn’t include it at all, and then GDM just assumes it can/should use it as a new option?