𝘋𝘪𝘳𝘬

Somewhere between Linux woes, gaming, open source, 3D printing, recreational coding, and occasional ranting.

🔗 Me, but elsewhere

🇬🇧 / 🇩🇪

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Joined 2 years ago
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Cake day: June 9th, 2023

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  • It’s Markdown syntax. Single newlines are ignored so the text can be styled to be 80 characters wide for example but still have it rendered with another line length while two newlines result in a new paragraph. It’s not about “space efficiency”.

    To get a visible linebreak without creating a paragraph, add two spaces at the end of the line you want to break.

    hello↵
    ↵
    this is the first line␣␣↵
    this is the second line↵
    ↵
    more text here
    

    … results in this:


    hello

    this is the first line
    this is the second line

    more text here


    (Actual rendering depends on your renderer.)






  • “Making a game” involves many different subjects. Since were in a programming community I guess things like storytelling, worldbuilding, writing lore, writing characters or missions/quests, designing ingame or promotional art, etc. is ruled out.

    Depending on the game you want to work on, you should learn how to use the game’s engine. It’s always good to know C/C++ well, Lua is also pretty common for scripting. Game engines sometimes also come with their own scripting languages.

    You should also learn 3D modelling, 3D design, GLSL for shaders, etc. Even if modern engines cover a lot of this for you, it’s always good to know what’s actually happen, so you can properly track down errors.

    i cant really make out a different between the definitions of coding and programming, what is the difference if any?

    How I see it: All programming is coding, but not all coding is programming. Writing markup (like HTML) or style definitions (CSS) in my world count as coding, too, but not as programming. I’d also say that writing code in any scripting language is not programming but coding. Whenever the code is meant to be compiled into a standalone binary – a program – it’s programming.