

I’m going to voluntarily read other people’s AI slop.
Somewhere between Linux woes, gaming, open source, 3D printing, recreational coding, and occasional ranting.
🇬🇧 / 🇩🇪
I’m going to voluntarily read other people’s AI slop.
Came here to say that.
Here’s trailer: https://www.youtube.com/watch?v=_bgrNm7rdeo
How can you only have 15 Tabs open?
I use bookmarks and close tabs I don’t need any longer.
I have currently 13 tabs open and I don’t see the issue. RAM is there to be used. I actually expect my programs to extensively cache stuff and use the RAM.
(The other Firefox processes for the individual tabs are cut from the screenshot.)
… oder halt, dass es inzwischen ganze Agenturen gibt, die einem dabei helfen, die Wunschnote einzuklagen, und die Lehranstalten da keinen Bock drauf haben und direkt gute Zeugnis- oder Abiturnoten vergeben.
And cached. Browsers just use the RAM for what it exists for.
It’s Markdown syntax. Single newlines are ignored so the text can be styled to be 80 characters wide for example but still have it rendered with another line length while two newlines result in a new paragraph. It’s not about “space efficiency”.
To get a visible linebreak without creating a paragraph, add two spaces at the end of the line you want to break.
hello↵
↵
this is the first line␣␣↵
this is the second line↵
↵
more text here
… results in this:
hello
this is the first line
this is the second line
more text here
(Actual rendering depends on your renderer.)
Or just yolo it, if you have some money to burn.
Das Gute daran ist, dass die KI sich selbst immer mehr verdummt (es werden mehr KI-Inhalte veröffentlicht, die KI wird mit diesen Inhalten trainiert), und die Ergebnisse irgendwann unbrauchbar werden.
I wonder how many of those prompts are just “hi, how are you?” and “thank you”.
“Making a game” involves many different subjects. Since were in a programming community I guess things like storytelling, worldbuilding, writing lore, writing characters or missions/quests, designing ingame or promotional art, etc. is ruled out.
Depending on the game you want to work on, you should learn how to use the game’s engine. It’s always good to know C/C++ well, Lua is also pretty common for scripting. Game engines sometimes also come with their own scripting languages.
You should also learn 3D modelling, 3D design, GLSL for shaders, etc. Even if modern engines cover a lot of this for you, it’s always good to know what’s actually happen, so you can properly track down errors.
i cant really make out a different between the definitions of coding and programming, what is the difference if any?
How I see it: All programming is coding, but not all coding is programming. Writing markup (like HTML) or style definitions (CSS) in my world count as coding, too, but not as programming. I’d also say that writing code in any scripting language is not programming but coding. Whenever the code is meant to be compiled into a standalone binary – a program – it’s programming.
On the other hand: Firefox isn’t particularly known for its privacy-focused default configuration.
They’re always a few steps behind current technology.
Stop eating.
If the translations would be any good, yes.
there’s a reason firefox has open tickets that are 25 years old.
And the reason is, they don’t properly triage bugs.
Because in Europe we actually own our hardware.
Not having telemetry was fine the last 30 years.
Nur dass YouTube halt ein VOD-Provider und kein Social Media ist.