I want to say there was a comic where she revealed that she knew everything that was going to happen but literally couldn’t do anything to stop it because of how her magic worked, and it looked to be driving her a tad crazy. Sadly, I can’t find it right now. Maybe it was a different oracle, though we don’t have a ton of options lol
CrazM13
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My mind went to this somewhat relevant xkcd: https://xkcd.com/1172/
I want to imagine he was so uncaring that instead of getting up and walking over, he just made an illusion of his hands and the sheet closer to her face lol
Very odd because I got it on Java first before I got it on Bedrock. All I had to do was open the Minecraft launcher, log into Java, then clicked single player. I then closed out of Minecraft and when I reopened the launcher and checked my skins I had the cape.
It is available on Java too by just logging in and hitting play
CrazM13@lemmy.worldto Games@lemmy.world•Would you like to see a mainline Pokemon game created in the old style?English4·3 months agoI originally had it on, I think, a medium or normal difficulty. It was a while ago.
Like I said, though, it wasn’t that it was easy. I liked the modular difficulty system a lot! The game just felt like a checklist. Pokémon gives you a mechanic (like the HMs of old or modern rideable Pokémon, or the bikes), and you really could play with them for quite some time exploring and experimenting. The only parts of Coromon I felt had that was the item finding app thing and the raft thing. The rest were just “get it, move on, never use it again.”
I will give it that if your only goal is to have a battle with your friends game, Coromon is amazing! But if you want to enjoy the world, maybe not.
Still worth trying for anyone who likes Pokémon for the mechanics.
CrazM13@lemmy.worldto Games@lemmy.world•Would you like to see a mainline Pokemon game created in the old style?English6·3 months agoCoromon is a great attempt with great mechanics and alright visuals, but man, did the pacing just kill it for me. I felt like the entire game was the tutorial, not because it was easy or anything, but because it was the slightly boring do-everything-once-to-learn-it slog that a very well done tutorial is. When I beat the game, I was excited to start playing before I realized it was, actually, seriously, the end.
Caleb, the ghost, was killed by his brother Phillip, the guy getting scared. His wife informed him that if he was happy, he wouldn’t be able to stay, so instead, he is haunting his killer as a vengeful spirit. But humorously, it is depicted as a bland and boring job.
Oddly enough, this kind of contradicts everything we’ve seen about ghosts so far in these comics. For example, Luz’s dad watching over her. That or Evelyn (the wife) is just wrong in what she told Caleb.
If I remember correctly, Mark did do a comic with a stand-in character before! It was also in the oracle track and was kind of a rival to Celine. Celine figured out the author stand-in by how much they knew without casting a spell
Ok, so Mark’s coffee lore is getting intricate.
We know coffee effects witches differently. We know a stronger coffee can knock out a witch. We also know Amity enjoys coffee. We also know it isn’t just a difference in how it is made since Luz made regular coffee for Amity and probs wouldn’t have made it super different.
So what makes sense would be that Amity doesn’t drink coffee to stay awake but to relax. Since the active compounds must be the same (since nothing else about the drink seems to change), caffeine must be a depressant for Witches instead of a stimulant.
Now Hunter has the effect of coffee as a stimulant. So either this is how Grimwalkers in general are affected, OR sine Hunter is a Grimwalker made from Humanity he is affected like a human.
Now we need Jay to drink coffee and have a strong reaction so we can know if it is a Grimwalker thing. Also, it would be interesting to see how it affects Demons, Titans, and Collectors.