Your friends are constantly spewing EM radiation at you. So is your home. The trees outside. The very sky. There’s no escape. Even if you were to enclose yourself in a Faraday cage and exist in complete darkness, your own body would still be bathing your surroundings in EM radiation that bounces off the cage.
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Bimfred@lemmy.worldto SpaceflightMemes@sh.itjust.works•Starship vs Old Projects ComparisonEnglish8·14 days agoI was gonna call out omitting the Sea Dragon, but I see you already did.
The Boeing freighter had to be a joke, right? No one thought that’d actually work?
Bimfred@lemmy.worldtoThe Expanse@lemmy.world•The Expanse RPG's developers are 'humbled' by comparisons to BioWare's heyday, but don't expect it to be a straight Mass Effect clone: 'We make our story a little bit differently'2·20 days agoI’d absolutely love to play it, but I don’t know any Expanse fans who’d also want to run it. My own skills as a game master are sorely lacking in the “actually running a game” aspect, even after years of practice. Honestly, I bought the books mostly for design inspiration for my Space Engineers builds.
Bimfred@lemmy.worldtoThe Expanse@lemmy.world•The Expanse RPG's developers are 'humbled' by comparisons to BioWare's heyday, but don't expect it to be a straight Mass Effect clone: 'We make our story a little bit differently'3·20 days agoIt’s also a tabletop RPG again. Green Ronin made one, based on their Modern AGE ruleset. I believe it’s explicitly based on the books and ignores show canon.
Most of us lose the playfulness as the responsibilities of adult life pile up. Between work, family and everything else, there’s just no time. But that playfulness, doing something just for the fun of it, is armor. It helps ward off depression, relieves stress, it keeps our mental health up. We need hobbies, we need things in our life that are just fun and enjoyable, and we don’t need to feel guilty about taking some time to relax and unwind.
Bimfred@lemmy.worldto Ask Lemmy@lemmy.world•Europeans, how far do you walk for groceries?10·26 days agoI live out in the countryside. The nearest store is about 2.8km away. Put on some good music, get an ice cream for the second half of the trip, it’s a lovely walk. I could catch a bus back, there’s a stop right by the shop, but my timing is generally shite. If I’d be halfway home by the time the bus comes, I’d rather just walk.
Bimfred@lemmy.worldto Lemmy Be Wholesome@lemmy.world•Thank you for always being there for me, Habibi.3·1 month agoReminds me of Seth Rollins and Roman Reigns cutting a compliment promo on each other.
Hats off to my man MrEdders. Yes, I’ll absolutely watch your three hour video on some obscure 90’s FMV noir game!
Since you were so insistent that it’s simple, I told you to go and implement non-rigid capes to two old games that never had more than a rudimentary physics engine, and report back just how easy it was. And seeing how your reply, three minutes later, started with the words “Already done,” I can only assume that you did it. So do tell, how easy was it?
Cause that was the task. Add soft body physics to Jedi Outcast, which is running on a modified Quake 3 Arena engine. Or create a new animation rig and redo all of the character animations. And you did it in three minutes. So show your work.
Took you three minutes to implement soft body physics in the Quake 3 engine, huh? Show your work.
Right. Go add capes that aren’t just rigged to the existing skeleton to Jedi Outcast or Morrowind, then come back and tell me how easy it was.
I didn’t think I’d have to point out that adding a cape is a similar pain in the ass. Dynamic objects like scarves and capes are not the same as a shirt. If your character framework isn’t set up for them from the start, implementing them is not as simple as “just plop it in there bruh”.
A character model is made up of “slots”. The head slot, the chest slot, the legs slot and so on. When you equip a piece of gear, it replaced the body mesh in that slot. So a helmet model replaces the head, a cuirass replaces the chest, I think you follow. If you want a piece of gear to only partially cover the character, you need to create a new slot. But gear is easy to implement, since it conforms to the character’s “body” and uses the same animations.
Now add a scarf. First, you need to create a new slot, so that equipping the scarf doesn’t replace the head or chest. And then comes the question of animations. Are you going to have the scarf just lay flat against the character? That’s the easiest approach, but it’ll be completely static, look like ass and probably clip through at least some of your armors. You could use a cloth sim. If your scarf mesh has enough polygons, it’ll look the best. But it’s also computationally expensive, especially if you go with mesh-based collisions for maximum eye candy. And what types of objects can the scarf collide with? Just the character, or world objects as well? Every object the scarf collides with will create a whole new slew of physics calculations, all the time, dropping your performance in the gutter like a mob snitch. Or you could create a bespoke rig for the scarf. It’ll look better than a static object and won’t have a notable performance hit, but won’t look as good as the cloth sim, especially since it won’t collide properly with whatever else your character is wearing. And you’d need to create matching animations for literally every animation the character can possibly do. Every. Single. One. Your animators would want to murder you. And they will, when you come back to them a little later and say “Okay, real impressed with the scarf, now let’s make 5 different ones. And I want capes.”
TL;DR: It’s not just another piece of gear.
Bimfred@lemmy.worldto science@lemmy.world•An in-space propulsion company just raised a staggering amount of moneyEnglish5·2 months agoBut exactly because of that, they don’t have yeet. Long periods of low thrust are great for long duration missions, like satellites, stations and interplanetary probes, awful for a TLI burn.
Bimfred@lemmy.worldto science@lemmy.world•An in-space propulsion company just raised a staggering amount of moneyEnglish7·2 months agoIon and plasma drives. They’re electric and work very well. All the thrust of a hefty fart, but high specific impulse allows them to burn for a long time, so they’re great for maneuvering in the vacuum.
Bimfred@lemmy.worldto Technology@lemmy.world•Microsoft Gives European Union Users More Control: Uninstall Edge, Store, and Say Goodbye to Bing PromptsEnglish1·2 months agoI lose Virtual Desktop for my wireless VR, 3ds Max and Solidworks for CAM. If all I did was gaming, media and browsing, I’d switch. Which is why my HTPC, only used for couch gaming and media, is running Bazzite.
Bimfred@lemmy.worldto Programmer Humor@programming.dev•You can't "skill issue" yourself out from every situation10·2 months agoCounterpoint: Blender was the first 3d modeling tool I tried and I bounced off that UX so hard that I haven’t touched it in nearly 20 years. Sometimes a bad UX is just bad UX.
Bimfred@lemmy.worldto Futurology@futurology.today•An escalator to nowhere: Science fiction lives and dies in spaceEnglish1·2 months agoDefinitely interested to read your take on why colonizing Mars is never happening. Far as I’m aware, there’s no laws of physics stopping it, it’s rather a number of complex engineering problems.
This is bullshit. I’ve been staring at it from every angel. They’res no hippo in this picture.