This is way common. Biggest offender recently was gears of war remake #2 with the loudest chainsaw noise you could imagine in the opening credits/developer logo
Ancient history now but Black&White 1. “Now you know how to rotate the camera to the left. Next let’s see if you can rotate it to the right!”
In the game’s defence it was still early in the 3D era and there probably was a number of players who had never navigated a free camera in that environment before. Still rage inducing though.
Unskippable intro levels that teach the control mechanics.
Unless they’re really well integrated. The first 40-60% of Portal is a tutorial. You just don’t notice because it’s just the game.
I love how for a chunk of Portal 2 you’re playing through the exact same chambers from Portal 1
Bonus if you also can’t access settings and it’s stuck in a stupid resolution or something.
Make sure the volume could win you a court case for blowing your fucking ears out and I’m there
My favorite is Killing Floor 2 which doesn’t look at your volume setting in the config file until AFTER the intro videos and the menu has loaded.
This is way common. Biggest offender recently was gears of war remake #2 with the loudest chainsaw noise you could imagine in the opening credits/developer logo
Truly. I won’t even think about starting a game without looking at the options menu.
Ancient history now but Black&White 1. “Now you know how to rotate the camera to the left. Next let’s see if you can rotate it to the right!”
In the game’s defence it was still early in the 3D era and there probably was a number of players who had never navigated a free camera in that environment before. Still rage inducing though.