In years prior there were a lot of games and a shifting understanding of what hardware they can require. While gfx needs changed rapidly, hard drive space requirements went up steadily, predictably. As most of us have long abandoned physical media sales and use digital downloads instead, this number has stopped to be defined by the medium’s capacity.
Before and now we had outliers like MMORPGs and movie-like games requiring more estate, while other games like Deep Rock Galactic needing just 4GBs, but there always was some number of gigabytes you as a consumer thought a new game would take.
Where’s that sweet spot now for you?
For me, it’s 60GB, or a 40-80GB range. Something less or more than that causes questions and assumptions. I have a lot of space, but I’d probably decline if some game would exceed 2x of my norm or 120GB of storage.
I went to install Knights of the Old Republic last night, it’s on sale for $3.00 on steam. Misclicked on Star Wars: The Old Republic, and had a moment of shock when the install size was over 50 gig. Then I realized my error. 3 gigs is much more understandable.
Maybe I should do a let’s play. I’ve never played the game and have managed to avoid most spoilers…
I think it would all really depend on what the game was capable of. Think of something like guild wars 2 which takes 70 gigs.
If they made all of the NPC’s in that game, be interactive, and somehow added in AI for its dialogue. I don’t like AI talking, but if there were chats that you could do with random NPC‘s. I’d happily double that size for hard drive space.
No, the NPC‘s had voice actors, not AI speech, but actual voice actors human beings who recorded dialogue. And I could actually have a conversation ‘s. Quadruple the space if you wanted to.
1 GB is very good, 10 GB is good, 30 GB is okay, 60 GB is very big.
Warranted or usefulness depends on the game.
I would prefer titles like battlefield offering downloading or dropping only singleplayer and multiplayer.
Guild Wars 1 offered streaming on demand, or predownloading all data. It was possible back then, and would be possible today.
For me on guild wars 1 I just downloaded the thing. Didn’t realize it could be streamed.
About a year ago I got a high-speed (so-called “gaming”) hard drive on sale for about 100 USD. It has 8TB, so I kinda stopped uninstalling games or worrying about file sizes.
I don’t really play any games that have more than 80GB file size anyway, but I imagine at around 90-100 is when I’d start being reluctant to download.
As for what I prefer, I feel like smaller file sizes usually yield better games on average. If I find a game that has 100MB download, I’m already lookin like this: 😏
I’m pretty happy with anything up to 10GB. If the original Dark Souls (my favorite game) is 8GB, surely that’s within an order of magnitude of the maximum file size a game can reasonably be, for me at least.10GB max otherwise I’m not going to keep it installed
30gb or maybe 40gb tops
I see a game more than a 1.5 gigs, I start having second thoughts. I only play indie games, though.
I wouldnt get a game over 10 gb
I tend towards games that are on the small end, less than 20Gb in general. That covers almost all of my favourites that I have put more than 100 hours into. Some that I have out over 1000 hours into are under 1Gb and are still very intense. That said, if I got a new game which was supposed to look good I would be happy with 70Gb, but more than that feels like lazy studios churning our high res textures to cover up bad design. You can absolutely reuse textures in creative ways to drop the scale of your storage requirements. If you really need massive assets for your top graphics tier then make multiple versions of the assets and allow a smaller install. I don’t need games that are in the Tb range.
I can take a huge pc game, deep and hard into my hard drive.
40-50GB is enough for a 1080P game.
If you want 2/4K textures, add a free DLC to the store page like Fallout 4 did.
I’m not comfortable with any game that takes over 100Mb for core game files. That’s insane.
My issue is more because of bandwidth than storage, anything over 20gb means I’m not downloading it at home unless I super super super want to play the game, because at 20gb that’s probably an all day long download and will fuck my net for the day
Honestly, this is one of the best arguments for repackers. Why use a 20GB download when a repacker can fit it into 10 or 15GB instead?
I stopped buying new games when physical discs went the way of the Dodo. I have plenty of older games that would keep me entertained till I die (I think I won’t even get to finish most of them), so I don’t have a direct stake in this discussion.
Just wanted to say it amazes me when I read here how big games have gotten. I still sometimes get surprised at Word documents that wouldn’t fit on a floppy anymore. And I remember running Civ 2 from an external Zip disc because I didn’t have the space on my HDD ( the game came on a single CD). It was a bitch waiting for the advisors to load from what was essentially a 100MB floppy connected through a parallel port. But I digress. The point is, anything that wouldn’t fit on a DVD is absolutely unfathomable for me, and you people are talking about 100GB+ games here…
What games do you like.?
Anything that doesn’t require hand-eye coordination. This is not due to age; I just always sucked at that. So, turn-based strategies (Civilization, Heroes of Might and Magic, Panzer General) and RPGs with turn-based combat (Might and Magic, Wizardry, SSI Gold and Silver Box games), or the combination of both genres (UFO: Enemy Unknown, Jagged Alliance). Come think of, none of those should require a lot of HDD space anyway.
It’s not something I’ve ever considered, honestly. My only criteria is ‘do I want to play this game?’ That said, the only games I’ve said ‘yes’ to that question lately with large download sizes are the Doom games, and some racing simulators.