- cross-posted to:
- pcgaming@lemmy.ca
- cross-posted to:
- pcgaming@lemmy.ca
Previously, any cosmetic player skins could be matched with any perk, or class. But now each Sharpshooter, Medic and so on is a hero shooter-style named character
HAH. BYE. If I can’t play Mr Foster at all times I don’t give a fuuuuuck.
Also lifting hero shooter elements for killing floor…? Eesh.
Popular video game franchises homogenize together so they can make room for new indy games to grow.
Ha ! If only it was this game’s only problem!
Yeah I assume it’s just a reset so they can go all in on monitization. But at least give us something in exchange for fucks sake.
This was done specifically for money. Paid cosmetics have already been confirmed.
Apparently they didn’t get the fucking 2042 memo that hero shooter limited cosmetics are dead
Guess they will fuck around and find out once the player base drops since players aren’t tolerating that shit anymore. I know they claimed that perks locked up characters would be unlinked after launch but why wait? They’re probably testing the waters to see the players push back (or they have no intention to and hope we forget)
WHERE IS MANEATER 2 TRIPWIRE
I put a ton of hours into KF1 but never got quite that far into KF2. I could blame it on the progression but I can’t really remember if it was all that different from the first game, so I’d probably chalk it up to not having the free time of a college student anymore.
That being said, 3rd entries are rough. You could tell that the first game was made on a limited budget, so 2 offered the opportunity to expand on graphics and gameplay in ways there just couldn’t afford before. But once you’ve done that, how do you expand further? Seems like the answer for this one is “chasing hero shooter trends” which I don’t think they needed