I mean, fairly major criticisms, compared to the other Souls games. I was a DS2 defender for a long time but replayed it a little while ago and it definitely hit me how frustrating aspects of the game are. The level design is a huge one, there’s a few zones in DS2 that are just a painful slog with obnoxious enemy mechanics and level design that leave basically no room for mastery and require very conservative, grinding play to get through (Iron Keep and Shrine of Amana spring to mind).
True, but that’s not unique to DS2.
I mean, fairly major criticisms, compared to the other Souls games. I was a DS2 defender for a long time but replayed it a little while ago and it definitely hit me how frustrating aspects of the game are. The level design is a huge one, there’s a few zones in DS2 that are just a painful slog with obnoxious enemy mechanics and level design that leave basically no room for mastery and require very conservative, grinding play to get through (Iron Keep and Shrine of Amana spring to mind).
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