Oh, you thought we were all done collecting resources? Nah, we’ve got one more node to branch off to, roundabout here.
Fun fact! Today’s session was played ENTIRELY on the living room couch, streamed via Steam Link, with a controller. relaxing on the couch made for a pretty chill experience, but I definitely felt a little crippled the whole time. On one hand, I would have had less trouble going into it without having to fight against KBM muscle memory, but on the other hand, I think things were made easier by me knowing what all the different actions are that I SHOULD be able to do, like locking, nudging, mini-nudging, mass dismantling, etc. So, maybe it balances out. Still, on the whole, a better experience than I expected. An entirely viable game to play on controller.
So, unfortunately, this trunk segment does have belts in it already, AND as you can see, they’re centered, instead of staggered to leave room for a third, so they’ll need to be moved. On the upside, we only need one new belt, so we don’t need to rebuild the framing, AND the belts in question are for the FICSMAS factory, which is currently offline, so tearing them down doesn’t really mean anything.
New scaffolding laid out. Not a particularly long run. Even get to do it along a really nice vista.
Belts moved and new belt laid in.
At the other end of the line, is a sort of double-junction, with a LOT of beltwork going on, and absolutely no room to weave a new belt through to the other side. So, the best option was to run it underneath. I figured something like this might happen, a long time ago, so I left lots of room underneath all of the trunk lines in this area, so I could add new belts in later, without having to raise the walkway.
Aaaaaand, that’s that whole line done, and run to where the new building will be that needs it.